using UnityEngine;


namespace Game
{
    public partial class CharacterMotor : MonoBehaviour
    {
        public void SetAnimatorFloat(string name, float value)
        {
            this.m_Animator.SetFloat(name, value);
        }

        public void SetAnimatorTrigger(string name)
        {
            this.m_Animator.SetTrigger(name);
        }
    }
}